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normal mapの例文

例文モバイル版携帯版

  • Then there exists a degree one normal map of manifolds with boundary
  • This defines a Lagrangian map, called the normal map.
  • The normal map sheets are arranged in a grid pattern.
  • The terrain is composed of height maps, textures and a normal map.
  • The caustic of the normal map is the evolute of " M ".
  • Specular and normal maps were added to the model prior to the main texture map.
  • Unit Normal vectors corresponding to the u, v texture coordinate are mapped onto normal maps.
  • It is used to create normal maps for low resolution models to make them look more detailed.
  • The equivalence classes of degree one normal maps are called "'normal invariants " '.
  • This technique is most commonly used for lightmapping but may also be used to generate normal maps and displacement maps.
  • The other method is to specify a normal map which contains the modified normal for each point on the surface directly.
  • It is possible to perform surgery on normal maps, meaning surgery on the domain manifold, and preserving the map.
  • Similar to normal maps, can display a north arrow, a scale bar and cartographical information like the used projection.
  • The evolute of a curve, a surface, or more generally a submanifold, is the caustic of the normal map.
  • In this case, the angle of reflection at a given point on a polygon will take the normal map into consideration.
  • Notice that this new approach makes it necessary to classify the bordism classes of normal maps, which are the normal invariants.
  • The tools allowed members of the public to design and create custom maps that allowed play very different from the normal maps.
  • Other improvements include 4096x4096 texture support and ATI's 3Dc normal map compression sees an improvement in compression ratio for more specific situations.
  • Hence a normal map of degree one is cobordant to a homotopy equivalence if and only if the signatures of domain and codomain agree.
  • The Architect edition also exports normal maps and UV maps, for physically-accurate rendering engines such as V-Ray and mental ray.
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